[Archive] My first game jam

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It’s been 5 months since I started video game development by creating my own 2D game engine. Just so happen to be that Ludum Dare 48 took place last weekend, and I’ve decided to test my newly acquired skills and the engine in the event. I had 48 hours to make a video game alone, including graphics and audio, so it was quite a challenge for me (especially that I lack drawing/animation knowledge).
Although I was not able to finish the game they way I wanted, I still managed to make something playable, and I’m very happy about it! It was fun, educational and very tiring, totally worth it!

You can visit my itch.io page to try the game: behold the mighty Mullet Time!

Have fun!


About Lajos
Lajos

Enterprise Java for a living. Video game development for the soul.

Email : lajbertgames@gmail.com

Website : https://lajbert.github.io

About Lajbert

My name is Lajos, a software engineer who decided to chase his childhood dream of becoming a video game developer. I have a long road ahead of me until I can release my first game, but the path taking me there is already very rewarding. There are many great people around the internet who spends time, energy and even money to make great tutorials, shares their Github repos and distribute knowledge, and this blog is my attempt to pay my respect to them and follow their lead of giving back to the community. You’ll find tips, tricks, bits and pieces of what I learned while working on my project, which is also my learning path, so if you see something on my blog that is incorrect or can be done better, please leave a comment, so we all can learn something. Considering the risks I see using MonoGame at its current state, I've decided to (at least temporarly) retire my own game engine called Monolith Engine, and migrate my game onto Godot engine. Still, the code for Monolith Engine will stay available, many of my ideas are generic, and can easily be translated to your favorite language or game engine.

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