[Archive] Monolith Engine went public!

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Originally I was planning to work on it for a few more weeks at least before opening it up, but since Ludum Dare 48 Compo event happened last weekend, where contestants had to make a game alone in 48 hours (including graphics and audio) with publicly available source code, I’ve decided to make the whole thing public sooner. There is still a lot of work ahead of me with the engine, so keep on eye on the repository if you’re interested in the project!

You can find Monolith Engine on my Github repo


About Lajos
Lajos

Enterprise Java for a living. Video game development for the soul.

Email : lajbertgames@gmail.com

Website : https://lajbert.github.io

About Lajbert

My name is Lajos, a software engineer who decided to chase his childhood dream of becoming a video game developer. I have a long road ahead of me until I can release my first game, but the path taking me there is already very rewarding. There are many great people around the internet who spends time, energy and even money to make great tutorials, shares their Github repos and distribute knowledge, and this blog is my attempt to pay my respect to them and follow their lead of giving back to the community. You’ll find tips, tricks, bits and pieces of what I learned while working on my project, which is also my learning path, so if you see something on my blog that is incorrect or can be done better, please leave a comment, so we all can learn something. Considering the risks I see using MonoGame at its current state, I've decided to (at least temporarly) retire my own game engine called Monolith Engine, and migrate my game onto Godot engine. Still, the code for Monolith Engine will stay available, many of my ideas are generic, and can easily be translated to your favorite language or game engine.

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